This is related to the AutoCAD platform in genereral but what I would really like to be able to do is create realistic materials for my renders.
Imagine having a tiled wall using black glossy tiles, the grout between the files needs to me matt (none-reflective) however there is no way to specify which pats of the image should reflect light and which should not.
This could be achieved my using a reflectivity map, dark areas not reflective white area are. The reflectivity map works exactly the same as a bump map so this new feature simply needs to be an extension of what we alread have.
Thanks for reading.
Regards,