I have a drawing in AutoCad lite. I have several layout tabs with single viewports in each. Each layout tab has my title block in paper space and my viewport in each tab is the full size of the drawing sheet.
I'm trying to create different views in each layout tab (drawing sheet) from a single drawing in model space. However, every time I zoom in or rotate the drawing in the viewport on one layout tab it affects the what is in the viewport of the next layout sheet.
Is there a way to have each viewport be a separate "snapshot" of model space so that the other layout tabs are not affected?
Cheers, Dave
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@integrated_construction wrote:Is there a way to have each viewport be a separate "snapshot" of model space so that the other layout tabs are not affected?
That is the purpose of viewports and the default behavior. If the above suggestion does not help, share the file.
It appears that zooming in is not the problem. I can certainly pick and zoom any portion of the model space drawing and lock it into a viewport. The problem is that I was rotating the drawing in certain viewports and it ended up rotating the drawings in all viewports. I can't seen to get that to stop happening. Not sure is there is a function that would do that but I can certainly work around it.
Thanks for the input
A paperspace/layout viewport doesn't create a copy of anything,
It is 99% like a hole in the paper
and thru the hole you can SEE into the model tab.
That's it.
ONE model content, MULTIPLE hole with view to this model.
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You have to change the VIEW only,
Use Zoom Pan Plan 3Dorbit mVsetup and so on,
all these command are changing the VIEW only, not the modelspace content.
For example:
Go into the viewport: MSPACE
rotate your ucs: UCS Z 45
Set the current view to your current viewport: PLAN current.
(Option: Set your UCS back: UCS World)
...
Sebastian
A viewport is just a window from the layout into the model area.
From inside your house, you see a vertical pole outside Window #1.
You go outside and lay the pole on its side (horizontal).
You go back inside: looking out of window #1 the pole is on its side.
You go to window #2: the pole is still on its side.
You go to window #3: the pole is on its side.
And so on through every window in the house that looks at to that pole.
Did you intend to just rotate one viewport outline (not inside the viewport) so that model content is at an angle instead? That's probably what you meant to do in the first place
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