How can I get a mask or wipeout behind a viewport? I've got a secondary detail viewport and when I've tried a solid hatch or a polyline wipeout, I can't get the viewport 'on top' of the mask/wipeout.
Solved! Go to Solution.
Solved by scottMHX4E. Go to Solution.
Solved by h_s_walker. Go to Solution.
Why didn't you use VPCLIP to clip a corner of your original viewport?
Howard Walker
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Great idea! That worked well; however, now I can't delete the clip. I'm on 2024 and the prompts described below aren't 'offered' to me...
Redefines a layout viewport object while retaining its properties.
You can either select an existing object to designate as the new viewport boundary, or you can specify the points of the new boundary. The new boundary does not clip the old boundary, it redefines it.
The following prompts are displayed.
Clipping ObjectSpecifies an object to become the new boundary for the layout viewport. Valid objects include closed polylines, circles, ellipses, closed splines, and regions.
PolygonalDefines a new boundary from the points that you specify. You can create line segments or arc segments. The Polyline option includes many of the same options as the PLINE command: Next Point, Arc, Close, Length, and Undo
DeleteRemoves the clipped boundary of the selected layout viewport, and restores the original, rectangular layout viewport.
@scottMHX4E You type VPCLIP and then select the clipped viewport, then you should be able to delete it. See the image below
Howard Walker
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@scottMHX4E wrote:
Never got the delete prompt...
Does your commandline just need to be taller than one-single line?
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