Using AutoCAD for Game Level Design & Geometry Concepts (Geometry Dash Use Case)

Using AutoCAD for Game Level Design & Geometry Concepts (Geometry Dash Use Case)

b15063368
Explorer Explorer
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Using AutoCAD for Game Level Design & Geometry Concepts (Geometry Dash Use Case)

b15063368
Explorer
Explorer

Hello everyone,

I’m exploring AutoCAD from a learning and experimental perspective and wanted to share an interesting use case related to game level geometry.

I manage a small gaming website focused on Geometry Dash, where level design heavily depends on precise shapes, angles, grids, and movement paths. While Geometry Dash levels are created inside the game engine, I’ve found that AutoCAD is surprisingly helpful for:

  • Understanding complex geometric layouts

  • Practicing grid-based design and alignment

  • Planning obstacle spacing and symmetry

  • Visualizing motion paths before implementation

For beginners like me, AutoCAD has been useful in building a strong foundation in geometry and spatial accuracy, which directly improves level-design thinking for rhythm-based games.

My site mainly serves Geometry Dash players and learners, and I’m experimenting with combining AutoCAD concepts with gaming logic to help users understand design structure better:

I’d love to hear from professionals here:

  • Do you think AutoCAD skills can benefit game design or level planning?

  • Any tips for beginners using AutoCAD mainly for geometry practice?

Looking forward to learning from this community.

Best regards,
Qaisar Ali

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Message 2 of 9

VincentSheehan
Advisor
Advisor

Cool topic. I taught a class at Autodesk University a number of years ago on this topic. Autodesk also had their gaming engine out at the time. Autodesk Stingray. It can be done. Back then, you were able to export AutoCAD files to an FBX format so you were able to go directly to the game engine. AutoCAD doesn't support animations so you'll have to go elsewhere. I have also taught AU classes on 3D modeling with AutoCAD.

 

Here is a video on from Autodesk Stingray with an AutoCAD environment. Everything was created with AutoCAD except for the character.

Vincent Sheehan

Sr. Civil Designer
Poly In 3D Blog

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manieshkumar.suresh
Autodesk
Autodesk

AutoCAD's tools for creating and visualizing complex shapes, symmetry, and motion paths can enhance the understanding and execution of level design.

  • Utilize AutoCAD's alignment and mirroring tools to practice creating symmetrical designs and obstacle spacing
  • Organize your designs using layers and reusable blocks to simplify complex layouts and maintain consistency.
  • mastering 2D tools like lines, arcs, polylines, and grids to build a strong foundation in geometric accuracy.
    Use AutoCAD's path and curve tools to simulate movement paths and transitions for game elements.

Here are some helpful resources on 3D modeling in AutoCAD:

Still you can check this additional link - https://www.autodesk.com/in/industry/game-design-and-development




Maniesh Kumar Suresh

Escalation Lead


If this information was helpful, please use the Accept as Solution function — it helps other users.

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tramber
Advisor
Advisor

I've been told, once, that Autocad was more or less directly used decades ago for TRON, the movie. Not really about games but dinosorusly closed to the topic !

Does someone knows about it ?


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DGCSCAD
Collaborator
Collaborator

@b15063368 wrote:

Do you think AutoCAD skills can benefit game design or level planning?


Absolutely. I've used AutoCAD to create geometry for physical representations of objects that I pulled into Twinmotion (created by Unreal Engine) for rendering and animation purposes. The next step would be porting that Twinmotion file into the actual Unreal Engine through Datasmith. The only drawback being that TM doesn't support a direct connection to AutoCAD, like Revit, SketchUp, or Rhino, so changes are a bit cumbersome.

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VincentSheehan
Advisor
Advisor

I also use Twinmotion and Unreal. My workflow for AutoCAD drawings is, I link them into 3DS Max, add textures/materials and whatever else I need to do then export the model to an FBX file. I link the AutoCAD file in 3DS Max because I usually make changes to the CAD file and keeps the modifiers and materials and also makes it easier to update the FBX file.

Vincent Sheehan

Sr. Civil Designer
Poly In 3D Blog

Message 7 of 9

DGCSCAD
Collaborator
Collaborator

I had a similar workflow when I was using the full AEC suite, but I've scaled back to just AutoCAD 2018, which still supports FBX.

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TheCADnoob
Mentor
Mentor

While this post (OP) really feels like a cleverly disguised spam post, i do find my self getting into games from the CAD perspective. One of my absolute favorite drafting adjacent games is Euclidea https://www.euclidea.xyz/

 

CADnoob

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DGCSCAD
Collaborator
Collaborator

Yes it certainly does feel like spam when an OP posts and disappears. Cool drafting game there. 

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