Hello everyone,
In an attempt to create a realistic marine environment, I struggle with the standard liquid material application.
When using "Tropical blue" the texture is scaled way too small and repeats itself visibly which takes away from the realistic view I would like. Through the material editor, there is no option to scale the texture as I would do with any other material.
The balance of reflectiveness and ability to set wave height is very good but how can I set the scale to match my scenario?
I've seen a post from 2017 that doesn't have an answer so this is an ongoing issue for people.
Thanks for any help!