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Texture scaling issue

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brent.van.campenhout
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Texture scaling issue

Hello everyone,

 

In an attempt to create a realistic marine environment, I struggle with the standard liquid material application. 

When using "Tropical blue" the texture is scaled way too small and repeats itself visibly which takes away from the realistic view I would like. Through the material editor, there is no option to scale the texture as I would do with any other material.

 

The balance of reflectiveness and ability to set wave height is very good but how can I set the scale to match my scenario?

I've seen a post from 2017 that doesn't have an answer so this is an ongoing issue for people.

 

Thanks for any help! 

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