Hi guys,
I’m trying to make an M10 screw thread, but can’t figure it out.
i created a cylinder. I pulled a helix over the cylinder. The helix has a turn height of 1.5mm (m10 pitch), radii of 5m, and a height of 30mm (same length as the cylinder I pulled it across) I’m now trying to sweep the helix using a predefined profile (the triangle shape on the screenshot). The way I use the sweep function is by selecting sweep, select the object to sweep (in this case the triangle), then I set alignment to “no”, and I set base point to be the top corner of the triangle shape. I then select the helix as the sweep path. I get an error stating “profile curve may not be selected as path curve” (see screenshot).
What am I doing wrong?
Hi guys,
I’m trying to make an M10 screw thread, but can’t figure it out.
i created a cylinder. I pulled a helix over the cylinder. The helix has a turn height of 1.5mm (m10 pitch), radii of 5m, and a height of 30mm (same length as the cylinder I pulled it across) I’m now trying to sweep the helix using a predefined profile (the triangle shape on the screenshot). The way I use the sweep function is by selecting sweep, select the object to sweep (in this case the triangle), then I set alignment to “no”, and I set base point to be the top corner of the triangle shape. I then select the helix as the sweep path. I get an error stating “profile curve may not be selected as path curve” (see screenshot).
What am I doing wrong?
It would be easier to diagnose with the drawing. Here are some questions:
It would be easier to diagnose with the drawing. Here are some questions:
Start with a cylinder and a helix. The radius of the helix (red) is smaller than the radius of the cylinder.
CReate a closed polyline profile of the thread shape (yellow) and position it at the start of the helix being careful to orient it on a plane that contains the centerline of the cylinder and the endpoint of the spline. The white line was used to help define the UCS and position the shape.
Sweep the shape along the spline.
Subtract the swept profile from the cylinder.
Use the Windows snipping tool to make screen captures. It's better and easier than using a camera!
Start with a cylinder and a helix. The radius of the helix (red) is smaller than the radius of the cylinder.
CReate a closed polyline profile of the thread shape (yellow) and position it at the start of the helix being careful to orient it on a plane that contains the centerline of the cylinder and the endpoint of the spline. The white line was used to help define the UCS and position the shape.
Sweep the shape along the spline.
Subtract the swept profile from the cylinder.
Use the Windows snipping tool to make screen captures. It's better and easier than using a camera!
Thanks all,
I think one of the problems was that the lives weren’t all connected. I found through the use of pedit that failed. The pedit command gave me the “close” option, and I’m assuming it did that because the polylines weren’t all connected.
It could also be that the surface I used to sweep would end up touching each other when being sweeped. So I made that surface smaller, and managed to sweep it.
Thanks all,
I think one of the problems was that the lives weren’t all connected. I found through the use of pedit that failed. The pedit command gave me the “close” option, and I’m assuming it did that because the polylines weren’t all connected.
It could also be that the surface I used to sweep would end up touching each other when being sweeped. So I made that surface smaller, and managed to sweep it.
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