SPHERE SHIFTING POLES WHEN USING BOOLEAN UNION
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Hi There,
I have just installed 2022 and I am seeing really bizarre things. I need to do a solid in the shape of half a pill. The idea is to import this solid in 3dsmax and apply precise UVW mapping. So in AutoCAD, I drew two spheres and a cylinder. I then used boolean subtract to get rid of half of them and then boolean union to join them all up. When I have the two hemispheres and the half-cylinder lined up both spheres are showing the poles facing up as they should. After uniting the three solids, the poles shift randomly. When I bring the solid into 3dsmax, although perfect in shape, faces are all shifted. The following two images illustrate the process.
This is the summary of the procedure in AutoCAD
1 - the three solids separate
2 - the three solids lined up
3 - the three solids joined u using the UNION command.
It is already noticeable that the hemisphere poles have moved from their original position.
In 3dsmax I have perfect geometry but the faces on the unified solid make the UVW mapping quite impossible in terms of precisely moving the vertices. Why is AutoCAD shifting the sphere poles?
I tried other workarounds such as drawing a quarter of a circle, make t a region and then revolve it to create the hemisphere. All goes well with poles always facing the expected way but after using the UNION command it all goes a bit pear-shaped, I mean, in terms of shape, geometry is perfect but faces are not where they were supposed to be. Any ideas as to why is AutoCAD doing this?
Many thanks
Importing thee three into 3dsmax I et the following