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Problem arraying a 3D object along a spline

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10-25-2019
02:32 AM
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I'm trying to create a hose that has ringed bumps along it - and have succeeded in doing so when it comes to the hose reeled around a hook, however the part that links on to the hose pump is a spline that drops and curves around the back of a product to where the hose reel is. I've managed to sweep along the spline to create the hose itself, however when I create a torus and attempt to array it along the path, it stays flat - as shown in the attached file.
I obviously want it to array via following the path and twist/turn to suit the spline, but am struggling to get my head around how to achieve this.
Any pointers would be appreciated, as it seems like it should be a simple thing but the more I try it the more I feel lost with it.