>>Video_1<< (Create terrain Surface):
To "convert" the Polyfacemesh into a surface object I do this:
- Explode the polyfacemesh -> 3DFaces
- Convert the 3DFaces into planar surfaces (convtosurface command)
- merge all planar surfaces to one complex surface (union command)
Keep in mind:
If you can not union all planar surfaces at once, you have to split this task in several parts. Always when you get an error message (I don't know why AutoCAD can't solve the issue at once), decrease the number of planar faces to add. In the video you can see this from 2:19 to 11:50 (I recorded the video in real time without snipping).
At the end you get one surface which you need in the next steps.
>>Video_2<< :
Here I show how you can (and must) convert the buildings into a solid
- explode the block -> polyfacemeshes
- explode the meshes -> 3DFaces
- convert to surfaces (convtosurface)
- convert to solid (sculpt)
and then slice the volume underneath the terrain using the surface which was created above.
>>Video_3<< :
Here a possibility how you can create a terrain solid.
Create a copy of the terrain surface in the whished distance, create box and slice the box twice.
(My first thought was to thicken the terrain surface but that doesn't work).
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Jürgen Palme
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