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Material Texture Scale in AutoCAD 2015

Anonymous

Material Texture Scale in AutoCAD 2015

Anonymous
Not applicable

I'm trying to assign a texture to a 3d object and it works, but I can only see the texture details only after I zoom in a lot.

Is there a way to change the scale factor of the textured material, so I don't have to zoom in the see the texture details? (When I don't zoom in I just see the texture's "main" color)

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Alfred.NESWADBA
Consultant
Consultant

Hi,

 

welcome @Anonymous.autodesk.com!

 

>> Is there a way to change the scale factor of the textured material

If it's a material using a bitmap as texture mapping then you can modify the "size" of the image like that:

 

2015-12-27 08-44-56.png

 

If you are using predefined materials like e.g. "Boards" then you should take attention to your units-setting as these textures are working well as long as your units are set correctly in the drawing.

If you assigned  "Meters" to the drawing, but you create a box with "1000x1000x1000" thinking it's Millimeters then the texture-scaling does not show your wooden material.

 

If that does not help then please upload your drawing so we know which material you are using, in case you have your own images in the materials use _ETRANSMIT and upload the resulting ZIP-file.

 

- alfred -

------------------------------------------------------------------------------------
Alfred NESWADBA
ISH-Solutions GmbH / Ingenieur Studio HOLLAUS
www.ish-solutions.at ... blog.ish-solutions.at ... LinkedIn ... CDay 2024
------------------------------------------------------------------------------------

(not an Autodesk consultant)
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Anonymous
Not applicable

I use predefined materials from here:

 

How do I set the unit settings of my drawing? I can't find it anywhere.

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Alfred.NESWADBA
Consultant
Consultant

Hi,

 

>> How do I set the unit settings

>>>click<<<

 

- alfred -

------------------------------------------------------------------------------------
Alfred NESWADBA
ISH-Solutions GmbH / Ingenieur Studio HOLLAUS
www.ish-solutions.at ... blog.ish-solutions.at ... LinkedIn ... CDay 2024
------------------------------------------------------------------------------------

(not an Autodesk consultant)

Anonymous
Not applicable

I've been battling with Material Scale as well.

 

Since AutoCad removed the 'Mirror' option from Material Mapping after 2010, the only way to make woodgrain, flooring or stone look realistic is to mirror the material swatch in a third-party graphics program over and over (even Paint will do) until ultimately the swatch is as big as you would ever need it. This has always struck me as major step backwards, but we're working around it as best we can for now.

 

The issue I'm having is that, once I've reset the image scale to match the huge swatch size it doesn't seem to work on new drawings until it's 'refreshed' for want of a better word! You have to open the Material Editor, change the scale to any other figure and then change it back for it to work.......

 

Any idea what might be causing this?

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luis-pl
Advocate
Advocate

Hey,

I'm also trying to scale a texture map.

I have this stone masonry applied, I go on to Material Mapping > Spherical, then I can rotate or move the texture, but not scale it.

 

If  scale in the Material Editor, then the other objects that I used this material on, will also be affected and I don't want that. Plus, If I change the size of the texture, then I also need to change the size of the Finish Bump, and the Relief Pattern to match the texture map, very time consuming and not practical at all.

 

Is there another way?

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