Hi,
first I see your units are set to Millimeter, however, the distance between light and floor shows 2.7.
This means the floor gets as light as it is 2.7mm away from the light source!
And as the light intensity is such high it gets reflected to the ceiling and most probably has the same intensity as the ray passed 5.4mm (Millimeter!), I guess this describes why all is such light.
I started render with camera "Copis (2)..." and got the result (with your units setting, only changed "render accuracy" to draft)

Then I changed units to Meter, rendered, and this is the result now:

So your issues are mixed between:
- wrong units ==> change it to Meter using the command _UNITS or -DWGUNITS
- wrong light intensity, set to 10 which is too low, change it to a value like 1500 (which is the default for spots in AutoCAD)
- intensity factor was set to 5, well it's a combination of 2 values, factor and intensity, at least I would not play with both values
- render exposure
I used now
- units Meter
- light intensity 2000 (and added a spot for each of your lamps)
- intensity factor = 1
- render accuracy = draft (which I would always prefer instead of high)
- render exposure to 8.8 (was 10 while 8.8 is default)
...and got this, hopefully a good state for you to continue:

- alfred -
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Alfred NESWADBA
ISH-Solutions GmbH / Ingenieur Studio HOLLAUS
www.ish-solutions.at ...
blog.ish-solutions.at ...
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CDay 2026------------------------------------------------------------------------------------
(not an Autodesk consultant)