Dimensional callout

Dimensional callout

ttbis
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Message 1 of 8

Dimensional callout

ttbis
Contributor
Contributor

Hello! I need help... How do I make the existing dimensional callout have the text and the callout itself rotated in accordance with the axis between the two anchor points? Not so that the lines of the dimensional callout lengthen and the text also remains horizontal, but so that the text and the callout itself rotate along the axis parallel to the two dimensional points. For example, I will attach 3 photos: 1. What it looks like now. 2. How it works with other anchor points. 3. How I want to see it
1.1. What it looks like now1. What it looks like now2. How it works with other anchor points2. How it works with other anchor points3.How I want to see it (maybe I can adjust the properties?)3.How I want to see it (maybe I can adjust the properties?)

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Message 2 of 8

pendean
Community Legend
Community Legend

@ttbis How did you get to #3 and why is that not the way to do it all the time?

Or are you just looking for

https://help.autodesk.com/view/ACD/2025/ENU/?guid=GUID-79E3EEEE-4F8E-4370-848A-AFD4E0DF17B8

 

 

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Message 3 of 8

ttbis
Contributor
Contributor

I have created a new dimensional callout. And I would like to make sure that all the old callouts (there are many of them) are the same in photo 3 (in green)

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Message 4 of 8

ttbis
Contributor
Contributor

ttbis_0-1741100790741.png

These are the callouts that need to be brought to the appearance of the green callout in photo 3. Copying properties does not help.

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Message 5 of 8

Kent1Cooper
Consultant
Consultant

DIMROTATED as suggested, or in some cases maybe DIMALIGNED.  Read about them in Help.

I don't know that you can change Linear [whether horizontal or vertical] Dimensions to Rotated or Aligned.  You may need to draw them again.

Are the definition points always aligned in the direction you want?  That is, was that Dimension drawn from somewhere on one line to a point PERpendicular from there on the other line?  That is, are the ones you want converted always drawn like the lower one here, with the definition points on a virtual line [green] that is perpendicular to the yellow lines?

Kent1Cooper_0-1741113976870.png

Not mis-aligned like the upper one, with the red line between definition points not perpendicular to the yellow ones?  If they are always like the green-line situation, it would be possible to automate conversion of linear Dimensions to a Rotated or Aligned ones, just from the information about the Dimension itself.  If they are sometimes like the red-line situation, it would probably require selecting not only the Dimension but also at least one of the Lines.

[And are the things Dimensioned betwee, what I have as the yellow Lines, always parallel?]

Kent Cooper, AIA
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Message 6 of 8

ttbis
Contributor
Contributor

Okay, I put down all the dimensional callouts manually. Now how can I copy them to another file so that they don't break?

ttbis_0-1741157332936.pngttbis_1-1741157354130.png

 

If I copy them as a block, then everything is ok. But as soon as I dissect the block, everything goes wrong.

 

ttbis_2-1741157497854.png

ttbis_3-1741157525016.png

 

 

 

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Message 7 of 8

pendean
Community Legend
Community Legend

@ttbis wrote:

....If I copy them as a block, then everything is ok. But as soon as I dissect the block, everything goes wrong.


That may be because you only use one DIMSTYLE called STANDARD (or something) that is the same in ALL files: remember AutoCAD rule #1, definitions already in the destination file will overwrite the same definitions from outside (The BLOCK holds them until you explode).

 

 

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Message 8 of 8

Kent1Cooper
Consultant
Consultant

Is the issue all the lines [presumably Dimension extension lines] that go zanging off to the lower left [shown in full in the smaller-scale image in your previous message, and with their upper right ends visible in the last image]?  I've seen that kind of thing before, though not for a long time, and I don't recall what was needed to fix it.  It is probably not related to your original question, but some thoughts:

Are there things with very different Z coordinates involved?

Is the area a very great distance from the 0,0 origin?

Are you in the World Coordinate System?

Does it help to turn off Hardware Acceleration [in the GRAPHICSCONFIG command]?

Kent Cooper, AIA
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