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Diffuse map quality problem

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Anonymous
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Diffuse map quality problem

Hello,

 

Our office experienced the following problem when rendering in AutoCad 2015:

 

We have two scenes with the same global/light/quality/render settings, with the same light source, with the same geometry, with the same scale, with the same material parameters etc. (the scenes are basically copies of each other). The only difference is the diffuse color map in the material and even though the texture has the same amount of pixels, same dimensions, is saved in RGB, and has the same quality (even weight is the same 4,4Mb) the scenes renders differently. First one is sharp and crisp, the other one is pixelated and blurry, foreground looks terrible. We know it's the map problem because the other elements like white box renders fine in both scenes.

 

We have no idea what is causing this. I'm responsible for quality of the rendered materials for our office library, and this is not acceptable. I apprecieate the help.

 

In attachment both renders, pixelated one and the crisp one done in AutoCad and pixelated equivalent done in 3dsMax with V-Ray using the same texture.

 

Best regards,

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