@bwhisenhunt wrote:
... it creates uniform sections. ....
Just in case you did what was advised in that particular Post [and just so others will know] -- i.e. gave it 0 for the displacement percentage -- that was a special case for dividing something equally, not using WPL's wobblifying capability, but only its subdivision aspect. If you give it some non-zero randomization percentage, then the only "uniformity" is in the starting locations along the object that it's randomizing from, and since it randomizes in different directions by different amounts within the percentage you give it, the results can be pretty far from uniform. They'll be close to uniform with a small percentage, but less and less so with increasing percentage. That displacement percentage can even be more than 100% if you like -- here's one example of a Line wobblyized into 25 segments with 150% randomization:

and if you should ever need something as radically non-uniform as this, here's one example of the same at 300%:

Of course every running of the command will do it differently, so your results with the same options will look different from the above. Use the Redo option to have it try again without your needing to re-select or re-specify anything, until it looks good to you. Here's just one example of a Redo of the above, so you can see how differently it can come out, especially with a high displacement percentage like that:

But typically, for the kind of thing the OP wants to do, I would use a smaller displacement percentage. Here's an example of the same at 25%:

Kent Cooper, AIA