Message 1 of 6
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
I have a mesh that is composed of quadrilaterals, but I really need it to be composed of triangles. Can anyone help me accomplish this? Ultimately, I need to explode the final product into a series of 3D faces so that I can import into another program.
To elaborate, I started out with a few defining splines, which I then used EDGESURF to create a mesh. My end goal as I mentioned above is to create a triangular mesh, which I can hopefully explode into a series of triangular 3D faces. I appreciate any help. I've been stuck on this for a while now.
Solved! Go to Solution.