I am having a problem with materials in Autocad 15. I have created boxes as walls in my drawing and when I apply the running material to the boxes it is skewed different way on each box and not running level. I have tried deleting the material and bringing it back in. I also tried it on plines I extruded and still have problems.
Solved! Go to Solution.
Solved by Alfred.NESWADBA. Go to Solution.
Hi,
command _MATERIALMAP lets you defined the scale, rotation and base-position of mappings, maybe that is the help.
As option 2, depending from the type of material you used, you can look for the rotation of the texture map in the material definition.
- alfred -
That doesn't help, but thanks for the info.
I have it narrowed down to a problem when I subtract a cube to make a door/window opening that is when the material skews.
Hi,
can you upload this drawing?
Up to now I have not heard that running boolean operations on objects rotates texture maps.
- alfred -
Here is the file.
I created the wall (box) and then applied the material. Then I subtracted a box to create the opening and the opening sides show the layer color no material. If I apply the material again to the whole wall it skews. If I select only the faces of the opening it doesn't affect the rest of the wall ( of course).
We don't do much rendering but I haven't had this happen before going to AutoCAD 2014 and 2015.
Hi,
Wow, strange, even to assign material-map "BOX" again does not help.
But I found one workaround, hope that helps for this issue: create a new box, assign it the material "RUNNING", then use command _MATERIALMAP with the option "copY mapping to", then select as the first object the new box, and as the next object(s) your existing ones with the rotated mapping.
Good luck, - alfred -
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