AutoCAD 2021: How to create boundaries for multiple hatches in one go?
I couldn’t figure out if there is a tool that can create boundaries for multiple hatches in one go
Solved! Go to Solution.
AutoCAD 2021: How to create boundaries for multiple hatches in one go?
I couldn’t figure out if there is a tool that can create boundaries for multiple hatches in one go
Solved! Go to Solution.
Solved by cadffm. Go to Solution.
Select them and start the command..
_hatchgenerateboundary
Sebastian
Select them and start the command..
_hatchgenerateboundary
Sebastian
Thank you guys for the help. Great that this tool is available out of the box!
Thank you guys for the help. Great that this tool is available out of the box!
Is there any way to make the generated boundary associated to the hatch?
I need to use the stretch command to edit multiple hatches so they need an associated boundary.
Any help is appreciated.
Thanks
H
Is there any way to make the generated boundary associated to the hatch?
I need to use the stretch command to edit multiple hatches so they need an associated boundary.
Any help is appreciated.
Thanks
H
@harryW4VU6 wrote:
Is there any way to make the generated boundary associated to the hatch?
I need to use the stretch command to edit multiple hatches so they need an associated boundary.....
Does it need to be STRETCH specifically? Can you select the Hatches and their boundary objects collectively, and then use grip-editing, which will work on them together even if they're not associated?
But to answer your question -- I don't know of a way. It doesn't look hopeful, as Help for HATCHGENERATEBOUNDARY is explicit about it:
and doesn't offer any option about that.
But it should be possible to come up with a routine that would do that, take information from the Hatch pattern, delete it, and make a new one, this time Associative with the boundary. Would that serve your purpose?
@harryW4VU6 wrote:
Is there any way to make the generated boundary associated to the hatch?
I need to use the stretch command to edit multiple hatches so they need an associated boundary.....
Does it need to be STRETCH specifically? Can you select the Hatches and their boundary objects collectively, and then use grip-editing, which will work on them together even if they're not associated?
But to answer your question -- I don't know of a way. It doesn't look hopeful, as Help for HATCHGENERATEBOUNDARY is explicit about it:
and doesn't offer any option about that.
But it should be possible to come up with a routine that would do that, take information from the Hatch pattern, delete it, and make a new one, this time Associative with the boundary. Would that serve your purpose?
thank you very much
thank you very much
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