Hi @BillAllenSE
Thanks for uploading your drawing. It makes it easier to understand your issue. And easier to explain what's going on.
1. I recommend rotating your objects by putting in the correct orientation with respect to the Earth's (ground) surface. When the UCS icon (x,y,z) is colored, you're in a 3D drawing environment. When it's white you're in 2D. As it is now, both you're joist and rafter are lying flat on the ground. The Viewcube displays FRONT.
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<<Your bean and rafter on the left and a recreated version is on right.>>
2. Rotate your objects (or redraw them) so the the joist is on the ground and the rafter is coming out of the joist at a 45-degree angle and pointing up towards the sky. Notice the VIEWWCUBE in upper right. Using the VIEWCUBE, change from Top to Front view.
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3. You can also click on any corner of the viewcube to get an orthographic view. Notice how Top, Front, and Left sides of the viewcube relate to the joist and rafter.
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<<Joist and rafter on the left means the building will be lying down. On the right, the rafter is above ground like it should be.
3. A surefire way to drawing with the correct orientation is to define your UCS using 3-Point. If you can click your mouse 3 times, you can temporarily define a new UCS. Click at (1) origin, (2) positive X direction, and (3) positive Y direction. In your case origin at bottom corner of joist, use midpoint or end point for positive X, and top corner of joist for positive Y. Then draw a vertical rafter (or horizontal rafter) then rotate the rafter 45-degrees. When you're finished, be sure to click the WORLD icon to end your temporary UCS and return to World UCS.
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5. It's also helpful to use Parallel view (not Perspective) when drawing. Perspective is nice for display and printing. Parallel will eliminate distortion. Right-click the House icon next to the ViewCube then select Parallel from the shortcut menu.
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Note:
There are other ways to draw in 3D. This way, although less efficient than other ways, is a surefire way to see what's going on when creating 3D objects and their relative to orientation to the ground (or what's up & down and what's left & right).
Chicagolooper
