Hi Leo, sorry can't save back to 12 version but I've posted an image to show my mad process. Hopefully it's clear.
(The complication of adding opening options allows me to run a quick render or view with opening doors. It may even be a temp. switch for the image. It's now quick enough to do)
Step1 Create a typical block of a glazed (or not) door. It's going to distort as it's stretched so a couple of issues occur. ie. Sizing glass to frame, you will get gaps as the door stretches. Maybe stretch glass most of the way inside the frame but then might look odd in section. Try to assume average door size for best fit. !!! Could use an actual door with frame turned off and with a profile for glazing. I would think it will still distort.
Creating a single door as a block allows easier editing down the track. Say if you wanted to change it to panelled, 10 lite, no glass doors, you only have 1 door block to change - copy style to new file. Rename blocks used and style, make changes and you can bring back into original drawing as new style.
Step2. Assemble into various grouped blocks to suit as required. Not thought about furniture. Hard to attach to opening doors.
Step3. Create styles, I've used a std door object using the pass through door type. Could easily use other types and turn off bits.
Add all the blocks so they are always available, rather than having to add them if you need them. (*1)
Add to each disp rep you use and turn off the ones you don't need (they are now easily available if required).
You can see I discovered I had accidently used the '5' series blocks instead of the '7'. Fixed!
Other trick is getting the insert point correct. As with lots of ACA, you kinda figure it out after you created it all where the point should be. I've marked a couple with red dots.
*1 I've realised this could be really useful concept. ie. Cabinet doors. Insert several styles and turn off except most popular. Then if you need to change, it's already inserted and just needs to be turned on and std one off. rather than having to mess with it each time on the fly. This idea has many applications.
This technique could be applied to lots of situations.
One more thing. My standard windows & doors have my own std materials attached. Here the frames would be alum. so I've used the window materials of WindowFrame and WindowGlass. So for the door block, I use a Mass Element and apply an object override (no need for a style) to just the material tab and to each apply those materials. That way they will just follow everything else in my drawing and don't need attention.
(As I suggested, rather than use a ME I could use a door style special with the frames set to 0 and turned off. Might be better and you can see I could easily change just 1 door block and it will update the whole series in one hit).
HTH's. Let me know if anything is unclear.
cheers
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