A more robust Assembly workbench. like Weld, Make Solid, Subtract, Make One for starters. When intersecting assemblies, sometimes printers do not see some parts as individual even though the STL file says they are one. Build wax gets sandwiched in between support wax in there pieces especially with solidscape. Support for solidscape would be welcome too. It would be nice to also be able to see the mesh and correct any problems there. Artcam STL files often need some kind of fixing and being able to do that in this program would really increase work flow. Don't get me wrong here I find Artcam STL files are overall sharp and crisp aside from the pixel marks. I have come to the acceptable solution that the Assembly workbench needs the Boolean functions union, intersect and subtract functionality at a minimum. Also the create button should be able to be used after you create the union so you can at least remesh the solid you now have and update and add that union or solid to the project. This needs to be done as the parts are being created and assembled and not after the fact. So they are being welded at the time of creation two parts at a time and so on. Not later when you have 3 or 10 parts intersecting all over the place. Because once you export to bring it into another program as an STL all sorts of problems are added. What complicates things is when you a production board with 25 different rings and settings on it and they all have a problem on different slices. One slice and you can delete it without seeing much difference in the end result... but when the problems are all up and down the z plane you waste all day trying to figure out how to position all those pieces so you can get that print started. Sometime the print calc can take up to a half an hour even with a fast computer. If your going to go 3d or "2.5d".... then do it already. I have tried MeshMixer with "horrible" results. Bringing that repaired file into 3zWorks is worse than the straight Artcam STL export. I have tried running them through Blender using a couple of addons with better results, but it is hit or miss. I have even used MeshLab one of the most unforgiving programs that is more a torture device without an undo button. I find if you mirror some parts of the file you also get a gap line where support wax and build wax create what I will describe as a sandwich layer... where the build wax sandwiches the support layer on each side that cuts through where the mirror occurs. I also find internal gaps when you have a shank intersecting the head or Settings of a ring. You don't see it from the outside but it is there non the less. Once you get into the slicing the trouble starts. Another is when making a setting with prongs and they are intersecting the rings of the gallery. This is where "weld" or "union" or "make one" would be great. you could union each prong and bezel one at a time until you had a solid assembly. Then use fill small holes or fill small cracks if there is any gaps in the mesh. This could be solved by being able to remesh at this point. Subtract would allow me to custom the connection where a ring shank meets a head that needs to be soldered where parts are of different metals requiring assembly on a bench. I would rather be able to do this all in this one program and export my "working" STL. or STL's. All Solids with no internal intersects or gaps and minimal problems. Its all great until you slice one of those internal gaps. Then it all goes south. I rest my case for a more robust Assembly workbench. That is what would be an acceptable solution. And BTW, here is what you get when you have a build and support wax sandwich. I printed this one yesterday to show a friend what I was talking about.
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