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IPR Debug Shading selection in C4DtoA 4.2.0 does not work on GPU
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With GPU as Render Device, the IPR Debug Shading selection in C4DtoA 4.2.0 does not work - neither the basic utility AOVs nor the custom ones. Adding them as a Material does work on the GPU. It has been like this for a long while now, but I think to remember that it once did function correctly on the GPU?
Please see attached Video for proof & GPU vs CPU Log - it shows that utility:/debug|utility and AiWireframe aren't loaded on GPU.