IPR Debug Shading selection in C4DtoA 4.2.0 does not work on GPU

IPR Debug Shading selection in C4DtoA 4.2.0 does not work on GPU

skx555
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IPR Debug Shading selection in C4DtoA 4.2.0 does not work on GPU

skx555
Enthusiast
Enthusiast

With GPU as Render Device, the IPR Debug Shading selection in C4DtoA 4.2.0 does not work - neither the basic utility AOVs nor the custom ones. Adding them as a Material does work on the GPU. It has been like this for a long while now, but I think to remember that it once did function correctly on the GPU?


Please see attached Video for proof & GPU vs CPU Log - it shows that utility:/debug|utility and  AiWireframe aren't loaded on GPU.

CD4toA_4.2.0_DebugShading_GPU_vs_CPU_Log.png

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peter_horvath
Autodesk
Autodesk

It's a limitation, I'm afraid. Shader overrides, which required by the debug shading feature of the IPR window, are not yet supported on the GPU.


// Peter Horvath
// C4DtoA developer