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Arnold GPU - NaN / Zero value pixels
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Good day,
In recent render testing, I've noticed that the Arnold GPU engine is generating zero value pixels / NaN's compared to the CPU engine.
Is this a known issue and anyway to prevent this from happening?
There is just one "Area Light" in the scene, nothing camera side. So there are some dark values, but the Arnold CPU engine doesn't appear to have as much of a problem with this.
Overall render example:
Arnold CPU - Higher exposure (Nuke)
Arnold GPU - Higher exposure (Nuke)
You could be able to see large patches of pure black values.
Additionally, I sampled a pixel in the center of the dragon, which shows the different between CPU above and GPU below.
All the best,
Amwilkins