Why does my 3ds max arnold window glass make everything exterior look blurry?

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Why does my 3ds max arnold window glass make everything exterior look blurry?

Anonymous
Not applicable

scratch95a.jpgSo frustating. Here's my rendering, inside the red square is the region I rendered after deleting the glass material. The material is a standard surface arnold material set to "standard" glass settings (those deduced from several tutorials). I've messed around with several settings inside the material but hit a wall. The closest I got to making the glass transparent was lowering the IOR value down from 1,52 to to 1,25, but that's just cringy.scratch95.jpgThe window glass is a spline shelled to have actual thickness and an arnold properties modifier with opaque unchecked. No Arnold light portals have been added outside. I'm not looking for a way to entirely remodel my window glass in the scene for a workflow like a game designer. I'm an architect and builder and I build scenes as I will actually build them, which I used to love 3ds for. I would like the glass to render as clear as it did back in my salad days with Mental Ray.

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madsd
Advisor
Advisor
Accepted solution

The reason is that you have a value over 0 in Roughness.
Roughness = blur in the refraction.

Right click the value 0.1 to reset it to 0.0 and you will have a non blury refraction.

Also, TIP.
Use ARV instead of the old production render window, there are a lot of new cool rendering tools in that render window over the old legacy max window.

wer.gif

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Anonymous
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YES! Oh you have no idea how much I needed the solution to be simple and easy. This was a long rabbit hole for me and I can't thank you enough for all the time you saved me this weekend. Also thanks for making my first ever posting experience so gratifiedly helpful

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Anonymous
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and thanks for the ARV tip I like it already

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madsd
Advisor
Advisor

If you find the solution helpful, please accept the answer so the post gets a "v" flag.
This will help others to quickly identify solutions if they run into it in the future.

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