- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
So frustating. Here's my rendering, inside the red square is the region I rendered after deleting the glass material. The material is a standard surface arnold material set to "standard" glass settings (those deduced from several tutorials). I've messed around with several settings inside the material but hit a wall. The closest I got to making the glass transparent was lowering the IOR value down from 1,52 to to 1,25, but that's just cringy.The window glass is a spline shelled to have actual thickness and an arnold properties modifier with opaque unchecked. No Arnold light portals have been added outside. I'm not looking for a way to entirely remodel my window glass in the scene for a workflow like a game designer. I'm an architect and builder and I build scenes as I will actually build them, which I used to love 3ds for. I would like the glass to render as clear as it did back in my salad days with Mental Ray.
Solved! Go to Solution.