Using AiToon to reveal 2 texture maps (Picures included)
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
I'm trying to create a particular effect using the Ai Toon shader with a ramp. I am using a single directional light to make the illuminated parts of my model to reveal one texture, while the shadows to reveal another texture but not sure how to make it work I've tried selecting one of the colours on my ramp node and plugged a texture into it but it's not showing up properly. In my current test I'm trying to get just the illuminated texture working, and I set a solid green as the shadow texture
Image 1) This is what my texture looks like normally
Image 2) This is what my render looks like with my current setup. The render is only showing a solid orange colour instead of my drawn texture. My texture is mostly made up of a solid orange colour aside from the yellow flame insignia. However the orange seems to be overriding everything.
Image 3) My ramp shader with 2 colours assigned with no interpolation. I have solid green as my shadow color, and my light color is my custom texture
Image 4) My hypershade layout, I plugged my ramp node into the AiToon's base Tonemap, with a solid white as the Base color
Is there a work around for this or perhaps another method to achieve the look I want?