Transparent Subsurface for thin parts of objects
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Hi all !
I m currently working on quite small scaled fishes that have quite a lot of sss but tend also to have transparency on the very thin parts like the fins. For the moment we are using of course a mix of SSS and transmission using maps as it was the most obvious solution to achieve this kind of look. Since last update I tried working with the new random walk and I was very impressed with how it works with thin parts and edges. But as usual we want to be able to achieve more 😄 ! I was wondering if it would be possible to create a shader that accurately calculates transparency on thin parts in the SSS as I have the impression that the random walk SSS is quite close to achieve this. Here is an example of materials I'm talking about :
I tried mixing SSS and transmission scattering but never came to a result I was quite satisfied with (and scattering in transmission is quite costly and noisy).
Maybe being able to ouput an AOV of the randomwalk that would drive transmission in the edge would be and idea ?
Looking forward to see if some ideas pop up.
Cheers !