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AO shader causing black lines on seams
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I used this method to create a texture from AO:
Add a aiArnoldAmbientOcclusion (Arnold-Shader) shader to the mesh.
Select the mesh and go to Arnold menu-Utilities-Render Selection to Texture. In popup set a Resolution and the directory. Hit Render button (it will render as .exr with name taken from mesh).
However, when I add the texture to a shader it shows black lines along the UV seams. On post suggested to unpremultiply the image. If this is the way, how does one do it?
Any other suggestions?