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the output space option of flakes node?
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I read "https://support.solidangle.com/display/A5AFMUG/Flakes"
I can't understand the output space options on the flakes node.
The following sentense exits.
"When connected to a normal map shader, use tangent as the output space on flakes".
i understood the normal map shader is bump2d node, or arnold normal map node.
but, when the flakes node is connected to the Normal Camera attriute of ai standard surface shader,
The manual wrote the following description.
Flakes shader Coord Space (object) and Output Space (World)
but, when the flakes node is connected to the Normal Camera attriute of ai standard surface shader, that is that flakes node is connected to bump2d node.
The two descriptions differ from each other.