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Texture map renders noticeably darker on CPU vs GPU
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I'm noticing that a texture map in my scene appears to render significantly darker on my object when rendered with the CPU vs the GPU. See the images attached for a comparison.
If you look closely at the single sprite on the right it looks like it might be a premult issue but I'm using a TIFF file with alpha transparency as the docs recommend, but I can't figure out why the GPU would interpret it differently from the CPU. I'm using Arnold 7.1.3 SDK and the Python API. Is there anything obvious that I'm missing here?