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Hello,
I've noticed a pretty massive difference between SSS on the GPU vs the CPU.
Same scene, same shader, same lights, etc.
Simple setup, just a mask driving the subsurface and a color chosen for the scattering color.
Type: Diffusion
Arnold Standard Surface (Not Material X)
Arnold CPU:
Arnold GPU:
The colour is just becoming white?
amwilkins
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Houdini Core Version 20.0.590
Arnold Core: 7.2.5.2
HotA: 6.2.5.2
CPU: AMD Ryzen TR 3990x
RAM: 128GB
GPU: NVIDIA RTX A4000
OS: Windows
Solved! Go to Solution.