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Hi there! Thanks for your time!
Is there any way for out of frame shadow matte objects to pass through to skydome instead of having a black value? I've tried so many things but couldnt make it work.
The best I could do is use two skydomes, one with full contribution but the specular, and the other with no contribution except specular, then, on the second one, remove the shadow matte geometry from the light link, this way I only get the specular from the skydome.
Still, thats not what I would want, and I still get those odd and simply wrong diffuse contribution from black (or any solid color or texture) from the geometry that is offscreen. maybe I could try something with ray switch.
Disable cast shadows are also out of question, as I would lose the darkening contact shadows on the other objects.
It would be nice to have an option for offscreen geometry to passthrough to the background or be completely transparent.
Am I missing something?
Thanks!
Solved! Go to Solution.