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Pink result when I render an example ocean from the content library
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06-01-2018
12:10 AM
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Hello.
I'm a newbye as you will see after reading my question.
Why do I get this pink result if I applied a shader of an ocean example?.
I did the drag and drop to my scene from the content library and got a pink render of the ocean and after that I created a common plane and applied the ocean shader but I'm still getting the same result.
In my capture I can see the oceanShader1 with a red line in the perimeter of the node and before i got the message "// Warning: [mtoa] [translator polymesh] Shading Group oceanShader1SG has no surface Shader input" . I made some search and it seems that I need something to insert in the oceanShader1SG's Volume Shader Input. Am I right?. I don't know what happens here.
Please help me.
Thanks in advance.