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[Maya] Toon shading with surface luminance and set textures?
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I'm working on a project right now and I've been experimenting with Arnold's Facing Ratio-based toon shader. However that shader makes it so that my textured model can't be affected by any lights in the environment. Is there a way to get a similarly shaded look that can also be affected by environmental lighting? I looked at the small note regarding the use of Surface Luminance for that effect, but I can't seem to find a way to use textures with that method.