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I have been having this issue for months now, I can't get rid of black seams in certain mesh. I tried forums, I tried in-world engine help groups, I tried other friends that use 3D softwares and no one is able to give me a direct and simple answer. I am sure my settings must be wrong. I even re-installed Maya 2017 from zero and the error persists.
I have black seams showing on baked aiAmbientOcclusion in Arnold for Maya 2017. I tried several baking settings, filter width, optmize, normalize, soft edges, renderer 2.0 off and on, automatic map, planar map and the seams are there. With mental ray for 2016 we use the Fill Texture Seams and that works, but I can't fix these black seems in Maya 2017. It's always at the UV shell borders.
Here is a link to a gyazo of my final mesh already uploaded into my engine and a gyazo from my Maya 2017. What am I doing wrong?
I am about to give up Arnold.
https://gyazo.com/59faa753924d3887f99a076dcb55516d
https://gyazo.com/9ad3102e0c7702495504e828bc947a01
Praying for an answer!
Solved! Go to Solution.