I am using maya 2016 and arnold 4. When I create a custom AOV it is empty. No objects are rendered. there is nothing in the alpha either? What am I doing wrong in creating the custom AOV?

I am using maya 2016 and arnold 4. When I create a custom AOV it is empty. No objects are rendered. there is nothing in the alpha either? What am I doing wrong in creating the custom AOV?

Anonymous
Not applicable
1,019 Views
6 Replies
Message 1 of 7

I am using maya 2016 and arnold 4. When I create a custom AOV it is empty. No objects are rendered. there is nothing in the alpha either? What am I doing wrong in creating the custom AOV?

Anonymous
Not applicable
 
0 Likes
1,020 Views
6 Replies
Replies (6)
Message 2 of 7

Stephen.Blair
Community Manager
Community Manager

What are you doing? If you just create a custom AOV and don't set up anything to write to that AOV, it will be blank.



// Stephen Blair
// Arnold Renderer Support
0 Likes
Message 3 of 7

Anonymous
Not applicable

Thanks Stephen, I guess that is the part I can't seem to figure out. How do I write an object to that AOV? I ultimately want to work with lightobjects (like 'light selects' in vray). Like this tutorial: https://ddankhaziportfolio.wordpress.com/2017/04/26/light-groups-in-arnold-5/

0 Likes
Message 4 of 7

Stephen.Blair
Community Manager
Community Manager

For that, you need to move to Arnold 5

In general, you can either assign a default shader to a custom AOV, or you use the aov write color/float shaders in your shading trees.



// Stephen Blair
// Arnold Renderer Support
0 Likes
Message 5 of 7

Anonymous
Not applicable

Thanks Stephen. Just to be sure, this suggestion below only works for Arnold 5?

'In general, you can either assign a default shader to a custom AOV, or you use the aov write color/float shaders in your shading trees.'

0 Likes
Message 6 of 7

Stephen.Blair
Community Manager
Community Manager

You can do that stuff in Arnold 4

Light Path Expressions are Arnold 5 only



// Stephen Blair
// Arnold Renderer Support
0 Likes
Message 7 of 7

Slava_91
Advocate
Advocate

For working with light group in arnold 4 you need alShaders, only alSurface supports lightgroup in a4, but they are not very practical, so better upgrade to Arnold 5

0 Likes