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How to use PBR textures in Arnold for Maya
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04-05-2018
03:16 AM
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Hi,
When downloading textures for Unity or Unreal it seems very difficult to get them to work with Arnold. Has anyone found a simple way to create nice looking shaders with these maps?
When simply plugging in the albedo to base colour, metallic to metalness and roughness into the roughness slot the result are very different from what you'd expect.