Help, Arnold doesn't render Maya shaders in Maya 2018

Help, Arnold doesn't render Maya shaders in Maya 2018

Anonymous
Not applicable
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Message 1 of 10

Help, Arnold doesn't render Maya shaders in Maya 2018

Anonymous
Not applicable

2231-screen-shot-2018-08-23-at-121949-am.pngHi all. I'm having issues with Anorld to Maya 2018 renderer. I created an eye and textured it with Maya ramp and noise shaders. I also created an outer eye and made it transparent. This renders correctly in Maya renderers. But when I rendered using Arnold, the ramp and noise textures do not render. How can I fix this please?

NB: I've attached pics of the renders below. The picture showing the eye textures was rendered with Maya renderer while the other was done using Arnold.

2230-screen-shot-2018-08-23-at-121928-am.png

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9 Replies
Replies (9)
Message 2 of 10

lee_griggs
Autodesk
Autodesk

What shaders are you using?

Lee Griggs
Arnold rendering specialist
AUTODESK
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Message 3 of 10

Slava_91
Advocate
Advocate

It seems you forgot to tune your glass shader(Cornea) on the eye

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Message 4 of 10

lee_griggs
Autodesk
Autodesk

Also, remember to disable Opaque and enable Caustics for the outer cornea shader.

Lee Griggs
Arnold rendering specialist
AUTODESK
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Message 5 of 10

Anonymous
Not applicable

Thanks @Lee Griggs. I turned off opaque for Arnold under the Outer Eye mesh Attribute Editor. I used Maya shaders before and it didn't work. Using Arnold surface shader solved the problem. I guess Arnold doesn't recognize Maya ramp and noise shaders.

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Message 6 of 10

Anonymous
Not applicable

Didn't use glass shaders. Just ordinary Maya Lambert with transparency turned on.

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Message 7 of 10

lee_griggs
Autodesk
Autodesk

Maya ramp and noise shaders should work fine. How was you using them?

Lee Griggs
Arnold rendering specialist
AUTODESK
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Message 8 of 10

Anonymous
Not applicable

I created materials for the noise and ramp shaders each. Then I created a Layered texture and connected both noise and ramp materials to it. Then I applied the layered texture to the eye. It rendered fine using Maya renderers, but Arnold wouldn't have it.

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Message 9 of 10

Anonymous
Not applicable

2249-screen-shot-2018-08-24-at-92338-am.png

with Arnold shaders it finally rendered

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Message 10 of 10

lee_griggs
Autodesk
Autodesk

Great! MtoA also has its own layered shader, layer textures and mix shader.

Lee Griggs
Arnold rendering specialist
AUTODESK
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