Transmission depth should not be kind of arbitrary. For example here
you should go with 8 as depth .. ie. 4 layers of glass geometry need to
be passed through in and out .. so it's 4x2.
However what you're
seeing there as a gray part are actually reflections. So you need to
increase accordling 'specular depth'. Here as above for transmission you
ain't gonna crank up specular depth arbitrarly... ie. ask yourself, -
how many sheet of geo glass the inner gold reflections need to pass
through to reach the image plane (aka eyes) ? Exactly 2 in/out 2x2=4. ( For other camera setups .. think about the floor material if your camera angle goes 45°
with the glass obj .. it has to pass the bottom glass but also the side
glass before reaching your eyes .. so you have 4x2 depth in that case..
ie. 8 as specular depth ).
Eventually check for Opaque flag, total ray depth and caustics enabled.
-> (no env map) glass-depth.zip
