For better Arnold - Chapter 1/50: bad texture sampling
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
First of all, let me say that I'm a fan of Arnold because it used to bring me joy in the past. That's why I spend time to do this things right now even though I don't use it in my production because its lackings and weakness. Days by days, months by months, years by years, I constantly express my opinion to the people who do RnD and creating Arnold on tweeter. But I don't understand why they never listen to me. Even though it's too obvious that my opinions are only because I wish the good things to Arnold and I believe your longtime big customers want the same.
So now I decided to do a series about 50 important flaws of Arnold in here and I will try to update gradually. I also don't understand why I have to do this when I already have better renderers but I really hope that the developers will take this matter seriously and responsibly with a product that has been considered the best in the market in the past. I hope my effort will not be ignored. Thanks!
* And now this is the first part of 50 posts - bad texture sampling
- Arnold sample very bad texture at the surface that tends to tilt or be perpendicular to the camera
You need to look at the .ERX file for better detail look. And this contains project + alembic also :
https://drive.google.com/file/d/1ksJNBEt5vk2TRgbv2LdKQ61y35FFMDS3/view?usp=sharing