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Compiling shaders using mingw
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Hi there,
Is it possible to compile shaders to windows .dll's from Linux? I've been trying through mingw, but even though the compilation succeeds, it seems the shader can't be loaded (unable to load dynamic library some_shader.dll: The specified module could not be found.)
I've been trying with x86_64-w64-mingw32-g++ .
Has anyone had any luck on this front? Is this supposed to work?