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Coloring aiStandardHair with a texture map, but it has no shininess/roughness.
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12-13-2018
04:27 PM
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I'm coloring aiStandardHair (I'm doing a giraffe fur) with a texture map.
Plugging the map into anything other than Diffuse, gives a bad result (and Diffuse gives a great result!). However no amount of fiddling with the other specular settings gives any shininess to the hair. Literally no change occurs.
I know Diffuse is not physically accurate but again its the only one that works, and following the advice near the top here leads to bizarre renders.
Any thoughts on how to achieve shininess? I may just render two passes and composite, (and should also say I've watched all the top youtube tutorials hence why I'm here).