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Can not load Arnold module in maya 2018 (any phython issue?)
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Newly installed maya 2018 doesn't load Arnold properly. I've tried several different version of MtoA but no luck. Below is the log after I reinstalled MtoA 3.1.1.
One thing I noticed there is always Python engaged error comes up. As my computer had python installed before Maya, I reckon those are somehow conflicting each other.
I couldn't find any similar issues on the net. Please help me.
file -f -new; // untitled // commandPort -securityWarning -name commandportDefault; onSetCurrentLayout "Maya Classic"; // Warning: file: C:\Users\YJ-LIH\Documents\maya\2018\prefs\filePathEditorRegistryPrefs.mel line 4: filePathEditor: Attribute 'aiImage.filename' is invalid or is not designated 'usedAsFilename'. // // Warning: file: C:\Users\YJ-LIH\Documents\maya\2018\prefs\filePathEditorRegistryPrefs.mel line 5: filePathEditor: Attribute 'aiPhotometricLight.aiFilename' is invalid or is not designated 'usedAsFilename'. // // Warning: file: C:\Users\YJ-LIH\Documents\maya\2018\prefs\filePathEditorRegistryPrefs.mel line 6: filePathEditor: Attribute 'aiStandIn.dso' is invalid or is not designated 'usedAsFilename'. // // Warning: file: C:\Users\YJ-LIH\Documents\maya\2018\prefs\filePathEditorRegistryPrefs.mel line 7: filePathEditor: Attribute 'aiVolume.filename' is invalid or is not designated 'usedAsFilename'. // // AbcExport v1.0 using Alembic 1.5.8 (built Jul 13 2016 18:28:45) // # pymel.core : Updating pymel with pre-loaded plugins: invertShape, mayaHIK, GamePipeline, curveWarp, CloudImportExport, tiffFloatReader, MASH, poseInterpolator, bifrostvisplugin, ATFPlugin, hairPhysicalShader, ikSpringSolver, ik2Bsolver, xgenToolkit, AbcExport, retargeterNodes, gameFbxExporter, VectorRender, OpenEXRLoader, lookdevKit, Unfold3D, Type, mayaCharacterization, modelingToolkit, deformerEvaluator, renderSetup, GPUBuiltInDeformer, fbxmaya # // AbcImport v1.0 using Alembic 1.5.8 (built Jul 13 2016 18:28:45) // updateRendererUI; // Warning: file: C:/Program Files/Autodesk/Maya2018/scripts/others/supportRenderers.mel line 64: The renderer "arnold" used by this scene, is not currently available. The "mayaSoftware" renderer will be used instead. // saveShelf Polygons "C:/Users/YJ-LIH/Documents/maya/2018/prefs/shelves/shelf_Polygons"; // Result: 1 // saveShelf XGen "C:/Users/YJ-LIH/Documents/maya/2018/prefs/shelves/shelf_XGen"; // Result: 1 // // Saving preferences to : C:/Users/YJ-LIH/Documents/maya/2018/prefs/userPrefs.mel // // Saving window positions to : C:/Users/YJ-LIH/Documents/maya/2018/prefs/windowPrefs.mel // // Saving runtime commands to : C:/Users/YJ-LIH/Documents/maya/2018/prefs/userRunTimeCommands.mel // // Saving named commands to : C:/Users/YJ-LIH/Documents/maya/2018/prefs/userNamedCommands.mel // // Saving plug-in preferences to: C:/Users/YJ-LIH/Documents/maya/2018/prefs/pluginPrefs.mel // // Preferences saved. See Script Editor for details. // evalDeferred "shaderBallRendererMenuUpdate"; // Warning: line 1: filePathEditor: Attribute 'aiStandIn.dso' and label 'Standin' have been saved already. // // Warning: line 1: filePathEditor: Attribute 'aiVolume.filename' and label 'VDB' have been saved already. // // Warning: line 1: filePathEditor: Attribute 'aiImage.filename' and label 'Image' have been saved already. // // Warning: line 1: filePathEditor: Attribute 'aiPhotometricLight.aiFilename' and label 'IES' have been saved already. // # Error: file: C:/Program Files/Autodesk/Maya2018/scripts/others/pluginWin.mel line 290: ImportError: file C:\Program Files\Autodesk\Maya2018\bin\python27.zip\posixpath.py line 19: cannot import name _unicode # # Error: file: C:/Program Files/Autodesk/Maya2018/scripts/others/pluginWin.mel line 290: ImportError: file C:\Program Files\Autodesk\Maya2018\bin\python27.zip\posixpath.py line 19: cannot import name _unicode # # Error: file: C:/Program Files/Autodesk/Maya2018/scripts/others/pluginWin.mel line 290: ImportError: file C:\Program Files\Autodesk\Maya2018\bin\python27.zip\posixpath.py line 19: cannot import name _unicode # # Error: file: C:/Program Files/Autodesk/Maya2018/scripts/others/pluginWin.mel line 290: ImportError: file C:\Program Files\Autodesk\Maya2018\bin\python27.zip\posixpath.py line 19: cannot import name _unicode # # Error: file: C:/Program Files/Autodesk/Maya2018/scripts/others/pluginWin.mel line 290: ImportError: file C:\Program Files\Autodesk\Maya2018\bin\python27.zip\posixpath.py line 19: cannot import name _unicode # import arnold // Successfully imported python module 'arnold' // import mtoa // Successfully imported python module 'mtoa' // import mtoa.cmds.registerArnoldRenderer;mtoa.cmds.registerArnoldRenderer.registerArnoldRenderer() # Error: file: C:/Program Files/Autodesk/Maya2018/scripts/others/pluginWin.mel line 290: ImportError: file C:\Program Files\Autodesk\Maya2018\bin\python27.zip\posixpath.py line 19: cannot import name _unicode # // Error: Failed to register renderer 'arnold' // evalDeferred "shaderBallRendererMenuUpdate"; // Error: file: C:/Program Files/Autodesk/Maya2018/scripts/others/pluginWin.mel line 290: initializePlugin function failed (mtoa) //