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Can MaterialX file store uv data of mesh for assigning uv when rendering?
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10-23-2019
03:33 AM
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I tried to export mesh's uv data into a mtlx, but it doesn't work. Then I tried to add some code in a mltx, posted below, for assigning uv data manually, unluckily it still doesn't work. Is something wrong here, or Does Arnold's materialX operator not supoort this feature yet?
<geominfo name="gi5" geom="/group1/pCube1/pCubeShape1" >
<geomprop name="uvlist" value="1.375,0, 1.625,0, 1.375,0.25, 1.625,0.25, 1.375,0.5, 1.625,0.5, 1.375,0.75, 1.625,0.75, 1.375,1, 1.625,1, 1.875,0, 1.875,0.25, 1.125,0, 1.125,0.25" type="vector2array" />
</geominfo>