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Blend shapes don't move in sequence render (works fine in Maya Viewport)
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01-16-2018
09:15 AM
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In a Maya project I'm currently working on we used blendshapes to animate facial expressions. On one of the characters these blendshapes work perfectly, both in the viewport and in the sequence render in Arnold.
The other character seems to only work in the viewport. The sequence render plays all the animations except for the blendshapes. Those just stick to the expression of the first frame of the scene.
We tried creating a geometry cache to solve the issue, which unfortunately didnt do anything.
We're kind of out of ideas since it works perfectly in the viewport, just not in the render.
