Arnold trial renders object as it has lights on it even tho i have 0 lights added

Arnold trial renders object as it has lights on it even tho i have 0 lights added

Tanel_Vaik1
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Message 1 of 6

Arnold trial renders object as it has lights on it even tho i have 0 lights added

Tanel_Vaik1
Not applicable

Arnold trial renders object as it has lights on it even tho i have 0 lights added
I am first time using Arnold. Should it work this way?
And when i add a light and try to change the intensity nithing happens renders out same way.

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Message 2 of 6

Stephen.Blair
Community Manager
Community Manager

Can you post an Arnold log or a scene file?

It sounds like you're using an IPR in debug mode, but it's hard to say without more info.



// Stephen Blair
// Arnold Renderer Support
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Message 4 of 6

Stephen.Blair
Community Manager
Community Manager

There's no shader applied, so a default Utility shader is applied. The Utility shader doesn't use lights.

And for the lights: the intensity of your lights was too low. Don't use negative numbers for intensity or exposure. For the quad, try 1 and 8 to get started.



// Stephen Blair
// Arnold Renderer Support
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Message 5 of 6

Tanel_Vaik1
Not applicable

Do i get ALshaders when i buy arnold or..? I get confused what nodes are arnold nodes.
As i understand nodes that have stripes on them (ball shape pn left side of node icon).

I also get this error:

00:00:06 2065MB WARNING | [htoa.node.node] [soho] Parameter not found: radius (ar_radius) 00:00:21 2150MB WARNING | [htoa.node.node] [soho] Parameter not found: radius (ar_radius) 00:00:22 2186MB WARNING | [htoa.node.node] [soho] Parameter not found: radius (ar_radius)

I hope you can assist me with it.

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Message 6 of 6

Stephen.Blair
Community Manager
Community Manager

alshaders is not longer being developed.

In most contexts, there is an Arnold menu, and those are the Arnold nodes.

Inside an Arnold Shader Network, all the nodes are Arnold nodes (afaik).

Those are warnings, not errors. You'll get those for curves and points, and often it's not a problem.



// Stephen Blair
// Arnold Renderer Support
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