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Arnold render slows down over time?
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Hey all
I am rendering a very very long and intensive sequence. around 2300 frames. Very large textures and very high-poly photogrammetry.
I am rendering in 3DS Max - Arnold. I am rendering CPU, not GPU. That's important, as I can understand GPU having issues with such large texture maps.
I find that over the course of a few hundred frames, maybe 3 or 4 hundred, my rendering times slowly drop from around 30 seconds per frame, to around 90 seconds per frame. This can easily be solved by stopping the render, quitting Max, reloading the scene, and resuming the render on the latest frame rendered.
Can anyone think of a reason or a solution for this, or has anyone had this experience?