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09-11-2019
01:17 PM
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We have an outdoor scene using 50 meshlights (50 unique objects, 50 mesh_lights).
In a 15frm test, 2-3 frames (sometimes more) will show surfaces receiving light from the meshlight objects/lights will be darker. On subsequent renders, which actual frames this occurs on will randomly vary. After trying all sorts of things, we decided to condense all 50 unique objects into 1 object and use just 1 mesh_light. Result: No flickering frames.
Has anybody else noticed this behaviour?
We're using 5.1.0.1. Could this issue have perhaps been fixed in a later version?
Thank you,
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