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AMD - Increased Render Time vs Intel
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Hi everyone,
We've recently run some rendering testing on an Intel vs AMD cpu.
In one of the render tests which contained simulation from Houdini, we saw a large difference in render time favoring Intel (Compared to all other render tests)
Analyzing the render logs the only major difference in the logs was the "BVH_motion" between the two CPU.
Intel #1:
| log started Tue Nov 5 17:41:18 2019 | Arnold 5.2.2.1 [2dff6c07] windows icc-17.0.2 oiio-2.1.0 osl-1.11.0 vdb-4.0.0 clm-1.0.3.513 rlm-12.4.2 2019/01/10 05:42:47 | host application: MtoA 3.1.2.1 b1ad83a6 (master) Maya 2018 | running on STRN-High-01, pid=5420 | 1 x Intel(R) Core(TM) i9-7920X CPU @ 2.90GHz (12 cores, 24 logical) with 65214MB | Nvidia driver version 432.00 | GPU 0: GeForce GT 710 @ 954MHz (compute 3.5) with 1024MB (930MB available) | Windows 8 Professional (version 6.2, build 9200) | top session self-times by category | BVH_motion::intersect 9:49.83 (37.06%) | /obj/ASS_peak_mist/points 3:22.93 (12.75%) | /obj/ASS_surface_mist/points 2:27.79 ( 9.29%) | /obj/ASS_white_water_foam/points 2:04.25 ( 7.81%) | /obj/ASS_ocean_Tank/polygons 1:54.68 ( 7.21%)
Intel #2:
| log started Tue Nov 5 16:29:07 2019 | Arnold 5.2.2.1 [2dff6c07] windows icc-17.0.2 oiio-2.1.0 osl-1.11.0 vdb-4.0.0 clm-1.0.3.513 rlm-12.4.2 2019/01/10 05:42:47 | host application: MtoA 3.1.2.1 b1ad83a6 (master) Maya 2018 | running on Ultra1-1, pid=11300 | 2 x Intel(R) Xeon(R) Silver 4216 CPU @ 2.10GHz (32 cores, 64 logical) with 65181MB | Windows 8 Professional (version 6.2, build 9200) | top session self-times by category | BVH_motion::intersect 6:09.04 (35.63%) | /obj/ASS_peak_mist/points 2:03.37 (11.91%) | /obj/ASS_surface_mist/points 1:33.26 ( 9.00%) | /obj/ASS_white_water_foam/points 1:19.92 ( 7.72%) | /obj/ASS_ocean_Tank/polygons 1:12.38 ( 6.99%)
AMD:
| log started Mon Nov 11 14:18:22 2019 | Arnold 5.2.2.1 [2dff6c07] windows icc-17.0.2 oiio-2.1.0 osl-1.11.0 vdb-4.0.0 clm-1.0.3.513 rlm-12.4.2 2019/01/10 05:42:47 | host application: MtoA 3.1.2.1 b1ad83a6 (master) Maya 2018 | running on TFRN-Ryzen, pid=6632 | 1 x AMD Ryzen Threadripper 2990WX 32-Core Processor (32 cores, 64 logical) with 65426MB | Windows 8 Professional (version 6.2, build 9200) | top session self-times by category | BVH_motion::intersect 15:03.11 (41.93%) | /obj/ASS_peak_mist/points 5:11.03 (14.44%) | /obj/ASS_surface_mist/points 3:45.58 (10.47%) | /obj/ASS_white_water_foam/points 3:17.32 ( 9.16%) | /obj/ASS_ocean_Tank/polygons 2:48.94 ( 7.84%)
Question 1: What does "BVH_motion::intersect" mean?
Question 2: Why would there be such a big difference between the CPU architecture in this area?
Any info would be great!
Thanks very much,
Andrew
MtoA 3.3.0
Arnold Core 5.4.0.0
Maya 2018.2