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Adding a extra color attribute aiStandard shader?

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Message 1 of 4
Anonymous
335 Views, 3 Replies

Adding a extra color attribute aiStandard shader?

How do i add a extra color attribute with rgb values as data type to aiStandard shader?

the reason i am asking is because my diffuse color is being used by another node n i need another color attribute to connect aiwritecolor's data for another aov?

plz help me with this..

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3 REPLIES 3
Message 2 of 4
Stephen.Blair
in reply to: Anonymous

You can't add parameters to a shader.

I'm not sure I understand the rest of the question. Maybe you can post a screenshot of a shader tree, and confirm what version of MtoA you're using.



// Stephen Blair
// Arnold Renderer Support
Message 3 of 4
Anonymous
in reply to: Stephen.Blair

i think its possible to add paramaters to a aistandard shader .Somebody scripter here or arnold developer plz help me out here..

Message 4 of 4
Anonymous
in reply to: Anonymous

Why not just connect the diffuse color source to both the WriteColor and Standard Surface nodes?? Or am I missing something?

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