Adding a extra color attribute aiStandard shader?

Adding a extra color attribute aiStandard shader?

Anonymous
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Message 1 of 4

Adding a extra color attribute aiStandard shader?

Anonymous
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How do i add a extra color attribute with rgb values as data type to aiStandard shader?

the reason i am asking is because my diffuse color is being used by another node n i need another color attribute to connect aiwritecolor's data for another aov?

plz help me with this..

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Message 2 of 4

Stephen.Blair
Community Manager
Community Manager

You can't add parameters to a shader.

I'm not sure I understand the rest of the question. Maybe you can post a screenshot of a shader tree, and confirm what version of MtoA you're using.



// Stephen Blair
// Arnold Renderer Support
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Message 3 of 4

Anonymous
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i think its possible to add paramaters to a aistandard shader .Somebody scripter here or arnold developer plz help me out here..

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Message 4 of 4

Anonymous
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Why not just connect the diffuse color source to both the WriteColor and Standard Surface nodes?? Or am I missing something?

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