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Rendering with Arnold in Maya using the MtoA plug-in.
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We're having rendering artifacts with a shader that uses projection when motion blur is enabled

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markus.ng
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We're having rendering artifacts with a shader that uses projection when motion blur is enabled

I'll include a file.

At frame 66, the projection become occluded.

A fix would be to increase the number of motion steps, but I think this is just getting around a precision problem, and not really solving the problem with the shader.


This is with MtoA 4.2.1.1


Here's the file: https://www.dropbox.com/s/zqe342rbe061bgu/projected_shader_motion_blur_frame66.zip?dl=0


markus.ng@boatrocker.com


Thanks



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