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Vertex Colour from Zbrushpolypaint to 3dsmax with Arnold PROBLEM
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Hello guys, im trying now over months, to get this problem worked.
I use a plugin, which says, that I can import an object with polypaint on it to 3dsmax.
Everything is ok. Then i set the renderer to ARNOLD and it does not render the vertex information. I did everything and i read everything. ITS NOT WORKING. Raffael Grassetti uses Arnold in 3dsmax AND Polypaint from zbrush and i dont know how he renders the polypaint vertex in 3dsmax with Arnold.
I know, that when we use the standart scanline renderer, that we have to choose the vertex map inside the diffuse slot, BUT when we change it to Arnold Render, nothing i can do.
Is there somebody who knows it now? Maybe there are some improvements?